# Actions Id Name Category Site Date Author Description
1
11491
Rational Wildlife Tweaks MMH 2004-06-17 Max An update to many like-minded mods that've gone before - this one turns the suicidally crazed wildlife of Morrowind, Mournhold, and Solstheim into somewhat calmer creatures who generally try to avoid a fight, if possible.      Even the diseased animals won't t...
2
11465
Passive Healthy Wildlife v2.0 Tweaks MMH 2002-07-15 The Puma Man This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered.". Healthy animals WILL attack if you "bother" them eg: linger too long; other tweaks. Please see readme for complete info.
3
6296
Passive Healthy Wildlife Creatures MMH 2009-04-24 The Puma Man "Passive Healthy Wildlife"

V 2.0

This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered".

Marty V.   [email protected]

a.k.a. The Puma Man
4
6169
Diseased Animals Creatures MMH 2012-08-20 kittybrod aka PawPrintExpress aka Catherine The mod's readme isn't clear on what it does, so I'll clarify: like the author's other mod, Blighted Animals, this mod changes the appearance of certain- in this case "Diseased"- creatures so that they're easily distinguished from their normal counterparts.