# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 11491 | Rational Wildlife | Tweaks | MMH | 2004-06-17 | Max | An update to many like-minded mods that've gone before - this one turns the suicidally crazed wildlife of Morrowind, Mournhold, and Solstheim into somewhat calmer creatures who generally try to avoid a fight, if possible. Even the diseased animals won't t... | |
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2 | 11465 | Passive Healthy Wildlife v2.0 | Tweaks | MMH | 2002-07-15 | The Puma Man | This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered.". Healthy animals WILL attack if you "bother" them eg: linger too long; other tweaks. Please see readme for complete info. | |
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3 | 6296 | Passive Healthy Wildlife | Creatures | MMH | 2009-04-24 | The Puma Man | "Passive Healthy Wildlife" V 2.0 This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered". Marty V. [email protected] a.k.a. The Puma Man |
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4 | 6169 | Diseased Animals | Creatures | MMH | 2012-08-20 | kittybrod aka PawPrintExpress aka Catherine | The mod's readme isn't clear on what it does, so I'll clarify: like the author's other mod, Blighted Animals, this mod changes the appearance of certain- in this case "Diseased"- creatures so that they're easily distinguished from their normal counterparts. |